Discover Japanese Entertainment Fandom and Market Potential by Data and Insight

Sample screens of GEM Partners dashboards and reports

*Images are for illustration purposes only and may differ from the actual dashboards and reports.

GEM Partners conducts entertainment research across media, including anime, live-action film, drama, music, games and characters. We measure fandom in Japan and around the world, so you can see how many fans a brand has in each market, who those fans are, and how much they spend.

Our global research covers 13 markets, with over 16,000 respondents in the Global Entertainment Fandom Survey 2026, available through our subscription service, the Global Entertainment Passport. Our Japan survey reaches over 30,000 people every month. Fan bases can be broken down by country, gender and age, together with spending by category and the media fans use.

Meet us at TIFFCOM 2026

Free data and report sample available

Dates
October 28–30, 2026
Venue
Tokyo Metropolitan Industrial Trade Center HAMAMATSUCHO-KAN
Booth
4F, Booth 4-28

At our booth, we will introduce our fandom data services and demonstrate our dashboards. To schedule a meeting in advance, please contact us through the inquiry form.

Book a meeting or contact us
GLOBAL | GLOBAL ENTERTAINMENT PASSPORT

Top 3 entertainment genres by share of fans in each market (2026)

Market
#1
#2
#3
Japan
Fantasy
Attractive Characters*
Enjoying Daily Life*
USA
True Story
Food / Cooking
Horror / Horror Elements
China
Sci-Fi
Food / Cooking
Cozy Atmosphere
India
True Story
Romantic Comedy
Sci-Fi
Indonesia
True Story
Romantic Comedy
Food / Cooking
South Korea
Romantic Comedy
Superhero / Superpower
Fantasy
Thailand
Superhero / Superpower
Fantasy
Romantic Comedy
Vietnam
Famous Detectives
Romantic Comedy
Superhero / Superpower
France
True Story
Sci-Fi
Fantasy
Germany
True Story
Fantasy
Sci-Fi
UK
True Story
Serial Killers
Sci-Fi
Brazil
Superhero / Superpower
Sci-Fi
Fantasy
Mexico
Sci-Fi
Fantasy
True Story

Ranked by the share of respondents who are fans of each genre, across anime, film, drama and other media. “True Story” ranks No. 1 in 6 of 13 markets, while the top genre in the rest ranges from Fantasy and Sci-Fi to Romantic Comedy, Superhero / Superpower and Famous Detectives. * In Japan, the No. 2 and No. 3 genres are tied at the same share.

Source: Global Entertainment Fandom Survey 2026 (conducted June 2026; 13 markets, over 16,000 respondents)

JAPAN | FANDOM SURVEY IN JAPAN

Top 10 entertainment brands in Japan by number of fans (September 2026)

Chiikawa
1.97M
VIVANT
1.81M
YouTube
1.05M
Pokémon
0.99M
ONE PIECE
0.97M
Demon Slayer
0.87M
Snow Man
0.83M
Detective Conan
0.82M
M!LK
0.75M
SixTONES
0.55M
00.51.01.52.0M

Source: GEM Partners monthly fandom survey in Japan (conducted September 12, 2026; over 30,000 respondents aged 15–69 across Japan). “Fans” are respondents in Japan who name a brand they actively support, unprompted. Figures may be revised when the brand dictionary is updated.

What our fandom data tells you

Where the fans are
  • Anime viewer share by market, and how it has changed over six years
  • Awareness, fan intensity and spending for Japanese entertainment brands, by country
  • Market size and growth side by side, to decide which markets to prioritize
Who the fans are
  • Gender, age and country of residence
  • Favorite genres, and the media and platforms they use
  • How much they spend, and on whatApparel, music, streaming, merchandise, games and more
Which anime titles are rising now
  • Weekly and monthly rankings, with trends over time
  • Titles and brands steadily gaining fans before they reach the top
  • How core fans outside Japan are reacting to new anime
Japan and the world, side by side
  • Number of fans in Japan and how much they spend, by brand
  • How the most popular brands differ between Japan and other markets
  • How brands that are strong in Japan are received abroad

Who uses it, and how

Rights holders & producers
  • Choose priority markets based on both audience size and growth
  • Benchmark your IP’s potential in each market against other IPs on the same metrics
  • Factor fan acceptance into decisions on live-action adaptations, sequels and remakes
Distributors, broadcasters & streaming platforms
  • Support acquisition decisions with evidence of a Japanese title’s popularity in your market
  • Spot anime that is gaining attention among core fans worldwide, using MyAnimeList data
  • Find titles with strong fan bases in Japan for acquisition or local remakes
Licensing & merchandising
  • Prioritize product categories using brand-level spending data
  • See which categories fan spending goes to in each market
  • Select tie-up partners with strong support in your target segment
Agencies & brands
  • Find entertainment brands with outsized support in the segment you want to reach
  • Plan touchpoints based on the reach of each medium and platform
  • Track how fan metrics move before and after a campaign

Product lineup

Two global services and one Japan-focused service. Each can be used on its own or in combination. For specifications and pricing, please contact us.

GLOBAL | ENTERTAINMENT BRANDS & ANIME

Global Entertainment Passport

Global Entertainment Passport is a subscription service that brings our Global Entertainment Fandom Survey and Anime Global White Paper together, with reports by country and theme and a redesigned dashboard.

Launching October 2026

ENTERTAINMENT BRANDS

Global Entertainment Fandom Survey 2026

Measures awareness, fan base and future interest for entertainment brands (anime, manga, film, drama, music, games and creators), market by market, based on a consumer survey conducted in 13 markets, over 16,000 respondents, in partnership with FanserveUs.

Survey
13 markets, over 16,000 respondents (2026)
Format
Dashboard + report
ANIME

Anime Global White Paper 2026 Powered by Animeasure®

Tracks anime viewing by market over six years, so you can see where anime audiences are growing and which markets to prioritize.

Anime trends
Anime viewing by market, 2020–2025
Format
Dashboard + report
GLOBAL | ANIME & MANGA

Anime Global Tracker: MAL

Visualizes how core anime and manga fans outside Japan react and behave, using data from MyAnimeList, one of the world’s largest anime and manga communities and databases.

Members
20 million (99% outside Japan)
Breakdowns
Country, gender, age group; 21 genres, 62 themes
Format
Dashboard + weekly report (available in English)
JAPAN | CUSTOM RESEARCH

Custom Fandom Research in Japan

Research on Japanese fans, designed around your title, brand or target audience. Find out how large the fan base is in Japan, who the fans are, how much they spend and which media they use, drawing on our monthly survey of over 30,000 people across Japan. Reports are available in English.

Base survey
over 30,000 respondents in Japan, every month since January 2022
Coverage
over 30,000 entertainment brands across media
Format
Custom research + English report

Custom research service

Custom research is not limited to Japan. We also design quantitative and qualitative research in markets overseas, for a specific title, market or audience. Tell us what you need to decide, and we will propose research to support that decision.

About GEM Partners

GEM Partners specializes in data and insight platforms and marketing services for the entertainment business.

We deliver market intelligence and a deep understanding of fandom across anime, IP, film, and streaming, built on consumer research in Japan and markets worldwide and sharpened by AI-driven analysis. That depth is what makes decisions actionable, alongside data-driven digital marketing.

CompanyGEM Partners Inc.
FoundedMarch 2008
CEOAya Umezu
HeadquartersMinami Aoyama, Minato-ku, Tokyo, Japan
Visit our corporate website →

Contact us

For inquiries about our services, sample data or a dashboard demo, please use the inquiry form. Let us know which service interests you and what you would like to achieve, and we will walk you through the relevant data.

Contact us about our data services